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Maxwell Forbes
Game Designer and Visual Artist
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Skull Study
Mage Texture
This here is some texturing work I did in Photoshop for a preconstructed model. I used spectral light maps, diffuse light maps, and bump maps. The model and textures were designed for a video game, but were intended for use as a primary character.
Photo Replication
Perspective and Rendering
Figure Drawing
Figure Drawing
Drawing
Drawing
Drawing
Drawing
Drawing
Drawing
Drawing
Drawing
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