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Maxwell Forbes
Game Designer and Visual Artist
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Skull Study

Mage Texture
This here is some texturing work I did in Photoshop for a preconstructed model. I used spectral light maps, diffuse light maps, and bump maps. The model and textures were designed for a video game, but were intended for use as a primary character.

Photo Replication

Perspective and Rendering

Figure Drawing

Figure Drawing

Drawing

Drawing

Drawing

Drawing

Drawing

Drawing

Drawing

Drawing
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